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Creators Interview #2: Morgana25

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1 Creators Interview #2: Morgana25 on Thu Aug 25, 2011 3:08 pm

ZeusInTraining

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Sorry, with all the other LBC stuff I forgot about this. This was written back in early June just to let you know. So lets get started!

Q: What was the funnest thing you ever did in LBP?
A: Playing with my friends is the most fun for me. Just playing levels, fooling around in Create Mode and just being silly is the best!

Q: How much time does it take to manage a site like LBPCentral?
A: I just moderate on the site. I'm part of the team of moderators that enforce the rules there. ConfusedCartman is the administrator of the site. I spend at least a few hours a day there checking stuff out.

Q: For how long have you been part of the LBP community?
A: I bought LBP at the end of October 2008 and joined LBPC early January 2009 so quite awhile ago.

Q: Who was the best creator you have ever worked with?
A: Oh I've had the privilege of working with a ton of wonderful creators. They all have there own strengths though so I couldn't really say there was a "Best" creator out there. My favorite to work with is comphermc but that's because he and I help in areas the other isn't as strong in.

Q: How closely have you worked with Mm?
A: Well, I've been in the Online Create Beta, Water Beta, LBP2 Beta, worked on the Hansel & Gretlebot series, Went to PAX and went to Media Molecule for the Move Game Jam to give feedback and see all the new and exciting tools they're working on.

Q: What has the LBP Community meant to you?
A: The community is amazing! I love the creativity, originality, support and willingness to share ideas and technology that the majority of the commnuity has. I've made wonderful friends and learned so much from other people too, it's been great!

Q: Is there anything coming up for your levels that you can tell us?
A: Well, right now I'm working on another platformer with alot of gameplay made by comphermc. It's still very early and I'll likely change up some things so that's about all I can say about it at the moment. (It ended up being Tronesque)

Q: How much of a experience was Hansel & Gretlebot for you?
A: It was intense. So many creators and such an ambitious project plus we had to hit the ground running with the new LBP2 technology. I learned alot working on that project. I'm very proud of the team and of the work we did. Made some great friends too.

Q: Were you one of the creators building levels with the new PS Move DLC Pack?
A: Yes I was. It was amazing!

Morgana25 also gave us some tips for being on a level team like Hansel & Gretlebot!

Well I can give you some advice.

1. Have a plan for every level.
2. Keep communication going between team mates. Very important you guys let each other know what your working on and where you need help.
3. Agree that the project is more important than individual levels. People may have to compromise something in their levels to make the whole better.
4. Be willing to compromise.
5. Have fun!

Hope you enjoyed it! Very Happy

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