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Score-coding. (Data Transfer)

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1Score-coding. (Data Transfer) Empty Score-coding. (Data Transfer) on Sun Jul 31, 2011 12:59 am

Did you ever want to make a rpg or any game where you chose your character but didn't know how to keep them on the next linked level?
Well i got the solution.
All you have to do is to encode it in the score and decode it in the next level link but then you lose player scoring. Because when you get linked to a next level the only thing that can carry over is score.
How do to it:
First of all, if your having a character menu and you want to keep your selected character on the level link you have to make each character worth a value.
Spider-Man = 100 Points
Mario = 200 Points
Sackboy = 300 Points
Bunny = 400 Points

Method 1:
When you chose a character for example Mario, make it activate a tag and once he chose everything he need for your level,that tag + the finishing tag or whatever you'll use will give the score.

Method 2:After selecting a character, you gain a specific amount of score, when you deselect it you lose the same amount of score ( if he ever want to change character )

Next you must set up condition, the emitter will only emit for example Mario if you exactly have 200 points.
Score-coding. (Data Transfer) 2e1a9vr
Red = 210 Points
Green = 200 Points

After that just make him lose the same amount he gain.



Last edited by Sport_dude on Sun Jul 31, 2011 7:29 pm; edited 1 time in total

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2Score-coding. (Data Transfer) Empty Re: Score-coding. (Data Transfer) on Sun Jul 31, 2011 6:39 pm

ZeusInTraining

ZeusInTraining
Administrator
Administrator
Cool tutorial! It reminded me of Comp's Data Transfer video. Very Happy

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3Score-coding. (Data Transfer) Empty Re: Score-coding. (Data Transfer) on Mon Jun 01, 2015 1:13 pm

great tutorial!

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